- Direct3D游戏开发教程(2教程)
- 运行环境:Win9X/Win2000/WinXP/Win2003/
- 软件语言:英文
- 软件类型:普通会员 - 游戏娱乐
- 授权方式:破解稳定版
- 软件大小:8.77 MB
- 更新时间:2006-10-11 17:15:29
- 联系方式:cadbbsnet@163.com
- 插件情况:

- 解压密码:www.cadbbs.net
软件简介
Direct3D游戏开发教程(2教程) :
教程一:Direct3D游戏开发入门教程 Beginning Direct3D Game Programming
Editorial Reviews

Book Description
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
About the Author
Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development services. These companies produce 3D animations for marketing and advertising activities.He is the author of "Beginning Direct3D Game Programming" 教程二:学习Direct3D中的2D-Focus.On.2D.in.Direct3D

教程一:Direct3D游戏开发入门教程 Beginning Direct3D Game Programming
Editorial Reviews

Book Description
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
About the Author
Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development services. These companies produce 3D animations for marketing and advertising activities.He is the author of "Beginning Direct3D Game Programming" 教程二:学习Direct3D中的2D-Focus.On.2D.in.Direct3D

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